Performance targets
Define acceptable FPS, lows and visual quality before choosing changes. Frame-time stability matters alongside the average; lowering everything may sacrifice quality without addressing the real constraint.
Evaluate graphics settings against a target frame time and visual requirements. The reference supports decisions; actual changes remain in-game and are not applied automatically.
Define acceptable FPS, lows and visual quality before choosing changes. Frame-time stability matters alongside the average; lowering everything may sacrifice quality without addressing the real constraint.
Options differ in their rendering, memory and other resource costs, and effects vary by scene. Analyze individual choices rather than using a generic low-quality label as a substitute.
Resolution, reconstruction mode, frame limits and other choices can interact. Retain original values and change order to distinguish individual benefits from combined effects.